“Art” is the term I’d use, for sure. Jorge and I just finished three rounds of a mini AoD map in Zero Hour. Simply put, the map gives you a good bit of money (and places to get more), a chokepoint to defend, and gives you a countdown. Seems easy enough (even if everybody has their own choke)… Except the AI is scripted to constantly attack. We’re talking relentless. Things that happened to me:
And so on.
We lost the first game. I played as Air and Jorge as Toxin – I couldn’t stop them quick enough, and their pathfinders killed all of my infantry.
The second and third games had a glitch, which robs us of our victories, I think. Nothing spawned from the second choke.
Still. He played Tox, and I tried laser. Laser defenses > all. Just protect the power. They took down all of the stuff you read in that list. With some Laser Tanks and Avengers, I even stopped the Scud/Tomahawk arty. I covered the front choke in the first one and managed to survive pretty well until the end when they went all out; even then, I didn’t get pushed back very far.
I played the back in our second round. Jorge held the front admirably for 7/8s the time, but didn’t manage to survive. My laser defenses managed to survive the last 2 or so minutes just barely.
So yeah. AoD maps at LAN = intense. I’ve got a good 6v1 map that should be epic.
(P.S.: All of the above was against easy difficulty.)